![]() ![]() Helm gives +150 mana, but entire set gives many good bonuses. Optimized for a Necromancer with class-specific shield, armor, helm, belt and gloves. ![]() Items sell for much less gold, coins dropped by monsters are in smaller heaps, and there is a lot more worth spending gold on than was the case in previous games. Of the armor, belt, gloves, boots and amulet, the gloves are very popular. Gold will be less plentiful and more valuable in Diablo III than it was in earlier installments of the game. Gold does not need to be clicked on to pick it up in Diablo III it's automatically picked up when a character moves near a stack on the ground. All items bought or sold are paid for in gold, and as in Diablo 2 and Diablo 1, gold is automatically stored in a character's purse, without taking up inventory space. Health Orbs also automatically replenish your Followers and any summons you've raised. Health Orbs drop sporadically in battle and their effectiveness can be augmented with weapon and armor bonuses. Where previous Diablo games allowed you to spam potions to stay at top health, the Potions of Minor Healing now have a 30 second cooldown, this means you need to collect Health Orbs to stay alive. Once salvaged, the armor set transmog will be shared by all of your account's characters. After looting the different armor pieces of the Hide Set from defeated enemies or opened chests, you can take them to a Blacksmith and unlock the transmog via Salvaging. Health Orbs aren't actually items you pick up in the world, but a new necessity in Diablo III. Salvage Hide Set Armor Pieces at the Blacksmith. ![]()
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